Quantcast
Channel: report – Ludum Dare
Browsing latest articles
Browse All 28 View Live

Image may be NSFW.
Clik here to view.

Progress (23 hours in) – Gameplay!

First-person zebra-beetle air-combat simulator. That’s a world first, I would hope! The only thing left on the to-do list is audio, but that should be a cinch right?

View Article



Image may be NSFW.
Clik here to view.

Progress (10 hours in)

Thrilling, right? The perceptive among you might recognize the level layout (unlikely). It’s lifted whole cloth from my earlier entry way back in LD29. That makes it twice recycled code, which you’d...

View Article

Image may be NSFW.
Clik here to view.

Progress (14 hours in)

I didn’t stand a chance. It doesn’t help that them there robots are attracted to screws. It’s pretty good progress all and all. A few more enemy types and new level layouts are the main tasks...

View Article

Image may be NSFW.
Clik here to view.

Progress (30 hours in)

It’s coming along. A new enemy type and the first level layout are done as well as fancy level graphics. Beats white cubes, eh? Audio though….

View Article

Image may be NSFW.
Clik here to view.

Progress (43 hours in) – Finished! (for now)

The 48 hour version of our Jam game is in. There’s still a day to add in a few missing things, but overall I’m really glad of how it turned out. No mistakes or silly stuff this time; just hard, honest...

View Article


Image may be NSFW.
Clik here to view.

Progress (65 hours in) – Finished! (again)

  The 72 hour jam version is done. In fact, it is done-done. I sure am. PLAY IT HERE!   Apologies for the lack of GIF in this post. There will be another, just too bloody tired at the moment…

View Article

Image may be NSFW.
Clik here to view.

Progress Report (9 hours in)

Anyone recognize the inspiration yet? The graphics are very much temp at the moment. Luckily I’m not in charge of the final visuals.

View Article

Image may be NSFW.
Clik here to view.

Progress Report (15 hours in)

Some proper graphics are in. Unfortunately the AI pathfinding gave me some issues so that will have to wait for the next GIF. More on them problems tomorrow. Staying up for the last two hours was a...

View Article


Image may be NSFW.
Clik here to view.

Progress Report (23 hours in)

Where did those 8 hours go? Oh right… This human body requires respite and restoration. Well yesterday’s AI problems are no more. Took less than half an hour to sort it out (shuffled the hacks around)....

View Article


Image may be NSFW.
Clik here to view.

Progress Report (35 hours in)

Loads of progress in the programming space. Improved AI, initial GUI, and, most importantly, ancient technology are all in. The gameplay will take a lot of tweaking to get right though. At the moment...

View Article

Image may be NSFW.
Clik here to view.

Progress Report (39 hours in)

Crunching tasks. Small GUI tweaks this time, with bug fixes and gameplay balancing. Playtesting, audio-visuals and main menu left for tomorrow. Should be doable.

View Article

Image may be NSFW.
Clik here to view.

Progress Report (60 hours in)

Feature complete! After trials and tribulations we managed to create and implement all required visuals and even audio. What a craft! Take a gander. It is a long one this. Stay tuned for the real deal....

View Article

Image may be NSFW.
Clik here to view.

Progress Report (67 hours in) – Desert Strife is done!

The title says it all. Time for celebrations! Play it here! Too tired to make a new GIF, this one is current enough… Time to get some Z’s. Gotta catch a train tomorrow! Have fun!

View Article


Image may be NSFW.
Clik here to view.

Progress Report (4 hours in)

My tactical extraction action simulation is coming along nicely (I’ll need to think of a snappier name at some point!). The red cube obviously represents a human guard with a gun, while the green cube...

View Article

Image may be NSFW.
Clik here to view.

Progress Report (10.5 hours in)

All the systems are more or less done (according to plan). Tweaking and polish are of course needed. Plenty of time for graphics tomorrow, it seems.

View Article


Image may be NSFW.
Clik here to view.

Progress Report (14.5 hours in)

Jumped on the graphics implementation already. Some of you might spot the inspiration. Requires texturing, but otherwise I’m quite happy with it. I might even reuse it for the enemies, if I don’t feel...

View Article

My Room : End of Day

It’s around 1h30 AM in France as i write those lines and i plan to end this day of work here. I’m actually both happy and not about what i did. Not happy because i planned to big. I couldn’t envision...

View Article


Image may be NSFW.
Clik here to view.

Progress Report (20 hours in)

Tacticool sheep extraction team? Hmm, I’ll continue working on the name. I’ve kept my priorities in check. Simulation first, then critical graphics assets and thirdly all the levels. Now it is time for...

View Article

Image may be NSFW.
Clik here to view.

Progress Report (26 hours in)

This is pretty much it. Even the humans got themselves a model, albeit sans animations. There’s a lot more I’d like to add, but unfortunately it is going to be a busy next week for me. If only I could...

View Article

Image may be NSFW.
Clik here to view.

Remote Operations Team – Tactical Extraction Action : Released (30 hours in)

That name! Long, but apt. Had a good time making it. I think there’s potential here, but the next few weeks are no good for me so don’t hold any hope of a quick post-jam version. Oh well.   Play it here

View Article
Browsing latest articles
Browse All 28 View Live




Latest Images